Thursday 23 June 2016

Albion, Amazons and Araby 9th Ed and 8th ed update out now!

Updated  6/7

Some smaller updates here, changing the following apart from adding a 9th ed version. The plan is add 9th ed updates in 3's. Do not expect any larger changes in these updates, right now I'm working mainly on having the 9th ed versions out so I can get to working on the full versions of the official books.


Albion:

  • Cheaper characters, does not have LA by default. 
  • Cheaper fen-beast upgrades.
  • Access to Lore of Light.
  • Wizards have weapon options.
  • Oathsworn are stubborn.

Amazons:

  • Coatl and Medusa removed. Coatl fits better in the LM book, and Medusa are already in the DE book.
  • Koka-kalim moved to special.
  • Terradon Riders moved to rare, 2W.
  • Cheaper special characters. 
  • Jaguar Warriors ambush for free.
  • Jungle Stalkers 12 pts.
  • Cavalry have short bows.
  • Culchan Riders 16 pts.
  • Cold Ones have A2, Cold One Riders 19 pts, spears are an upgrade.
  • Boosted the Lore of the Serpent spells.

Araby:

  • Nerfed Sandglass of Time spell.
  • Cheaper artefacts of the creed.
  • Hashishin does not ward saves by default.
  • War Elephants does not have natural armour (lacking both scales and thick fur).
  • Mamelukes have spears by default.

Friday 17 June 2016

Warhammer 9th Ed 1.051 out now!

This update changes the following:

  • Sw, WB, MB and Mo without riders or handlers may not use Hold Your Ground! or Inspiring Presence.
  • Always Strikes First and Last returns, but will be limited to spells and magical abilities unlike the much more common ASF of 8th ed. ASF only gain re-rolls if the Initiative is higher than the foe, and ASL vs ASL strike in Initiative order. This makes it easier than having to rewrite everything as "strike at initiative 1/10" and "re-roll failed rolls to hit" for characters that would otherwise lose it (since striking initiative 10 for units with I6 or higher is pretty redundant in most situations).
  • Stomp returns for Mo, Impact Hits will only apply to those Mo that actually uses their bulk to charge into enemy formations.
  • Chart added for better balancing different sized battles in regards to multiple choices.
  • Briona's Timewarp give ASF.
  • Sword of Swift Slaying gives ASF.

So now I have 15 different army lists I need to update during the weekend...

Edit: all 9th ed books should now be updated with correct ASF/ASL/Impact Hits.

Sunday 12 June 2016

Beastmen 8th and 9th Ed updates out now!

Updated 16/6

This update changes the following:

  • New unit: Ramhorn (large monster covered in shields and spikes with beastmen on top, like a Stegadon).
  • New unit: Hag Trees (based on an old White Dwarf article)
  • New unit: Cockatrice (from Storm of Magic)
  • Gors back to WS4 by popular demand, have shields by default, 8 pts.
  • Bestigors have halberds, may swap for GW's for 1 pt.
  • "Ambush on the Elsterweld Road" short story added.

I did not add mutants or Gaves, since the background mentions them often becoming Ungors or Gors. Background for the Ramhorn and Hag Tree was written by Stefan Wolf, who co-wrote Pirates of Sartosa with me. Many thanks!

Monday 6 June 2016

New Bretonnia update out now!

Quick balance update based on feedback:

  • Nerfed Armand to not give negative Ld to enemy units. In 8th ed, enemy units test at their unmodified Ld (so no Steadfast with General's Ld).
  • Nerfed Tristan to give +1 to Ward save rather than 4+ ward against all strength.
  • Nerfed Knightly Temper to only give attacks after saves, 25 pts.
  • Some new-ish fluff blurbs.
  • Morning stars removed from 9th ed.

Saturday 4 June 2016

Skaven 8th and 9th ed updates out now!

Updated 6/6

Took a bit longer than planned since I had to do quite a lot of layout changes, as well as working on both the Beastmen and Albion books (which will also be updated soon). This update changes the following:

  • Verminlord variants from End Times added.
  • Skreech Verminking added.
  • More background for Master Moulders, Rat Ogres and Assassins, as well as short stories for the greater clans.
  • Hell Pit Abomination now goes berserk on roll of 13 rather than doubles.
  • Warlock Engineers cannot use the Curse of the Horned Rat.
  • Ratling Gun rolls dice like 7th ed. 
  • Fell Blade can only be taken by Warlords.
  • Standard 9th ed changes for the 9th ed version (can be found under the new "9th ed books" tab).