Sunday, 23 April 2017

New Bretonnia 9th Ed update out now!

This contains the same changes as the 8th ed update. Let me know of any transission bugs that might have occured due to having to remake it from the 8th ed version rather than just updating the current 9th ed version.

Also uploaded a new version of the 8th ed book with some minor changes based on feedback from the last update.

Saturday, 22 April 2017

Announcing: Chaos Expansions!

As you can see in the Predicted Update Order, I've added four more books after Daemons of Chaos, one for each Chaos God. The idea behind this is that rather than having a very bloated bestiary section for the Warriors of Chaos, their main book will be focused on Chaos Undivided with all their standard main units and general background, and then each god will get their own expansion book with unique units and special characters (and most likely options to include Daemons if you are doing a mono-god army). This will also allow me to incorporate more of the Age of Sigmar models released (with fluff to fit the Old World of course) and really delve into their background, and let me tell you; there is a lot of that, too much to be included in a single book.

Let me know of your thoughts, as well as any particular issues or suggestions you might have for each upcoming book.

New Bretonnia 8th Ed update out now!

This larger update changes the following:

  • 15 additional pages.
  • New special unit: Brigands - Bretonnian mercenaries that can be armed with great weapons, crossbows, and handguns among other things.
  • New rare units: Ballista, Mangonel and Bombard*.
  • New special unit: Squires - simply bringing them back from 5th ed, which allows players to use their old models and bring back their fluff. This will cause some overlap with the Herrimaults, but I made their rules a little different to distinguish them from each other. Squires may not scout, but have the Peasant's duty instead.
  • Mounted Yeomen do not come with spears or bows as default, can choose crossbows (this means they can be used as classic squires/yeomen, hobilars or mounted crossbowmen).
  • Knight's Vow ignore Panic from models without the Knight's Vow, Questing Vow or Grail Vow (so they ignore Panic caused by Brigands and Herrimaults).
  • Foot Knights can take halberds (poleaxes).
  • War Machines may take a wall warden upgrade that allow re-rolling one artillery dice.
  • Pegasus Knights are now Ca, not MC. Royal Pegasus is a WB, not MB.
  • Expanded background for Louen and Fay Enchantress.
  • Reformatted layout and improved graphic design.
  • Lots of added fluff from Knights of the Grail (mainly about Bretonnian society and the Lady of the Lake).
  • Some new short stories.

*After some thought, I figured an "expansion" of only two pages would be rather pointless, and there is no real reason why Bretonnia would not have access to them in the background. Bombards were part of 3rd Ed, Man O' War, Warmaster and are mentioned as existing in L'Anguille castles in WFRP. However, to balance it out so Bretonnia won't become a gunline army, I've put some heavy restrictions on the number of war machines that can be included. This means that Bretonnian players who hate war machines in all forms can just skip those units, whereas people who want the option of more different kinds of firepower can now have that, without spamming those units. Hopefully a solution that almost all players can get behind.

So now you can finally choose to field every Bretonnian model ever made in some form (except the Ribault, though that one was never directly part of their army list). In effect, it's now also possible to make a more "historical" army, without (in my opinion) sacrificing any of the background that makes Bretonnia; Bretonnia.

9th Ed update will be out in a couple of days.

Sunday, 9 April 2017

New Beastmen update out now!

This update contains a total of 16 new pages, and changes the following:

  • New unit: Mutants (as requested).
  • Added Dragon Ogres and Dragon Ogre Shaggoths (as requested).
  • Added more fluff on Gorthor's rampage.
  • Removed Man-bane from Beastlords. 
  • Improved Khazrak's "Scourge"-weapon.
  • Plenty of new short stories added throughout.
  • Lots of new "fluff blurbs".
  • Some new art.
  • Some minor bug fixes. 

Saturday, 1 April 2017

Warhammer: Ogre Kingdoms 9th Ed out now!

9th ed version can now be found under the army books tab, including the bug fixes from the 8th ed version (which has also been updated today).

I've also added version numbers to each of them, to make it easier for players to know if they have the latest version or not. I will do the same to each upcoming book, and then do the same for my older books (who will start at 1.0 for simplicity from now on).

Wednesday, 22 March 2017

Warhammer: Ogre Kingdoms 8th Ed out now!

Finally got to finish a new book! Clocking in at 136 pages, this version of Ogre Kingdoms adds a ton of new content compared to the 8th ed book, with a bunch of new units. I'd also like to give a big shoutout to Stefan Wolf who once again helped me out a great deal with both rules ideas and background for these new units, thanks a lot!

Note that this is only the 8th ed version, I'd like to get feedback on all bugs before I make the 9th ed version, which should be out within a week.


This update changes the following (compared to the RH list):

  • New Hero unit: Yeti Rimespeaker.
  • New Special unit: Rhinox War Chariot. 
  • New Special unit: Gnoblar Skewerslinger. 
  • New Special unit: Cragbeasts.
  • New Special Character: Jhared the Red.
  • New Special Character: Braugh Slavelord.
  • New Special Character: Groth Onefinger.
  • New Special Character: Ghark Ironskin. 
  • New Special Character: Morg Magmaborn.  
  • Greasus 395 pts.
  • Skrag 455 pts.
  • Golgfag 235 pts.
  • Bragg 175 pts.
  • Added Gnoblars upgrades for characters (including the new scalp-gnoblars and name-gnoblars).
  • Added Bicker to Gnoblars.
  • Added "Down to the Ironguts" to Ironguts.
  • Leadbelchers moved back to special, which fits better with their fluff.
  • Gave Ogres back LA by default to represent the gut plate (although they otherwise are unarmoured). 
  • Slaughtermasters may take a "Butcher's Cauldron" to aid in spellcasting.
  • Removed Head Honcho (who will be included in the Gnoblar Hordes list instead).
  • Big Names moved to a separate pool, added Daemonkiller.
  • Thundertusks may be taken as mounts for Hunters. 

Enjoy! Next month I hope to have the Tomb Kings book out, or at least updates for Bretonnia and Beastmen (which I have also been working on side-by-side with the OK book).

Saturday, 18 March 2017

Coder/programmer needed!

I'm in need of some help in order to improve the menu of the blog to make it easier for people to access the various books, which will become more important as the project grows. With 32 army books about to be available, having a single drop-down menu would make it impossible to access all books on the screen as some would be cut out. As such, I'm in need of adding a multi-level menu instead. Unfortunately, despite my own attempts at doing this myself with the use of many guides online, none of the results have worked out, making the end result a jumbled mess. I therefore turn to my readers for help. Is there any one with programming skills who could spare an hour or so to help me fix this?

The code below should give you an idea of how I mean to implement it. Alas, while it looks fine when opening it directly in the web browser, trying to implement it into Blogger causes it to go haywire, and I have no idea how to fix it.

In case you need more information or source code, just shoot me an email and I'll get back to you.