Tuesday, 25 October 2016

New Halfling update and 9th ed version out now!

This update changes the following:

  • Short bows replaces bows completely (fits better with their size and fluff).
  • Removed Forest Strider from the army list (were already gone from the bestiary).
  • Lords of the Harvest 7 pts.
  • Moot Ogres does not have LA by default, 27 pts. Ogre Charge works like RH: OK.
  • Additional fluff added to halflings in the empire.

Monday, 24 October 2016

New Estalia update and 9th Ed version out now!

This update changes the following:
  • Estalian Steel removed (seeing as neither Dwarfs nor Elves have it, it does not really fit that human smiths would be able to make better weapons).
  • Pikes work the same as 9th ed (for 8th ed).
  • Pikemen may now have halberds.
  • Removed griffon upgrades.
  • Cheaper Aventuros.
  • Cheaper Rodeleros.
  • Sisters of Fury can no longer take javelins.
  • Sisters of Fury, Royal Guard and Black Watchmen have US 10+.
  • Juan Federico is now mounted by default. 
  • Some additional fluff for pikemen, rodeleros and genitors.

Sunday, 23 October 2016

New Dogs of War and Regiments of Renown update out now!

This update changes the following for DoW:

  • Light crossbows removed, replaced by normal crossbows (which fits better historically and with the models available).
  • Best money can buy no longer give AP, capped at 4+/3+ for infantry (so can never be better than full plate).
  • Added racial distrust to all non-humans except halflings.
  • Removed ASF from assassins, 60 pts.
  • Maneaters and Rhinox riders have the same profile as RH: Ogre Kingdoms.
  • Crossbowmen with handguns counts as special choices.
  • Gave Halflings short and nimble special rule instead of forest strider.
  • Several bugs fixed.

RoR changes:

  • Manann's Blades added.
  • Birdmen have normal crossbows. 
  • Amazons no longer have light armour.
  • Asarnil have Martial Prowess instead of ASF. 
  • Fighting Cocks have short bows, 8 pts/model.
  • Manflayers no have ASF or AP for their crossbows.
  • Wolfboyz no longer ignore penalties for stand and shoot.

On top of this, I am also planning on updating the RoR's that was included in various Citadel Journals over the years, along with other fan-made RoR's. The reason I'm not including them in this book is because they did not have any official models made for them, and are as such not as recognizable to the players. Hence they will get their own small document similar to how I have made the currently fan-made RoR's available. This will be later down the pipeline though, as I want to focus on the main books first.

Wednesday, 21 September 2016

Old-school Bretonnian units

Updated: Thanks for the feedback everyone! I will include the Brigands in the book since this was a unit most were fine with, and then I might make some expansion rules for the other units that people will be able to use in case they feel like it.

While perusing older White Dwarfs and army books, I've come upon some interesting things for Bretonnia that used to be part of their list back in 3rd edition, but was later dropped. These were mainly units that would fit well into a historical Hundred Years Army, but are debatable as whether or not they would fit in a Bretonnian fantasy army (Foot Knights and Peasant Levy are already included). As such, a debate is what I would like to have! I'd like your opinion on which (if any) of these units you would like to see included in the Bretonnian book:

  • Brigands - Bretonnia's version of Free Company, armed with light armour and a choice of crossbows, shields, halberds and great weapons. These would be a special unit, and would not have the Peasant's Duty. Stats are the same as men-at-arms.
  • Ballista - a basic bolt thrower.
  • Onager/Mangonel - basic stone thrower (so lower strength than the Trebuchet, but can turn and move)
  • Bombard (HERESY!) - a basic, unreliable cannon, that might not be allowed to pivot or move.

Right now, I'm personally considering at least the Brigands since that would allow you to have both crossbowmen (which, I checked, are actually never mentioned as outlawed in Bretonnia), peasant swordsmen, and peasants with great weapons. It also solves Bretonnia's no-mercenary issue (since historically, mercenaries were used a lot during the Hundred Years War) without necessarily breaking their policy on sellswords.

A Ballista likewise could work and give them some more varied fire power while still keeping them different from the Empire, though bolt throwers could be considered very taboo in Bretonnia since it was one that killed Gilles...

Onagers/Mangonels fit in the same way as the Trebuchet since they were all used at this time historically, but then again, do Bretonnia need another stone thrower?

The Bombard (again, HERESY!) is probably the one that would be most sore in people's eyes, since Bretonnians seems to universally abhor gunpowder. Still, it would give them something new, and fits historically speaking, though only just (I'd estimate Bretonnia to be based around 1300's France, Bombard saw battle in 1346 at Crecy).

So, what are your thoughts? Should any of these be included?

Wednesday, 14 September 2016

Dogs of War update out now!

Been a bit slow with updates of late due to work and Witcher 3, but I should be able to finish some more updates during my vacation this month and the next (still have to finish the latest Dragon Age though!). I have also been working a lot with compiling material from all the older army books as well as ~300 White Dwarfs to make sure I don't miss out on any interesting stuff.

Anyway, the Dogs of War update contains the following:

  • Removed war hammers (technically other armies use them too without any additional special rules).
  • Made pikes the same as Estalia and 9th ed.
  • Added full plate armour options to captains, freelancers and paymaster's bodyguard (since full plate where pretty well available during 1450's Italy and is worn by several RoR's already).
  • Lifted Sellsword Veteran restriction a bit.
  • Added more background to Giants.
  • Added Leitpold the Black. 
  • Lorenzo Lupo has light armour.
  • Assassins no longer have light armour.
  • Goldseeker have light armour by default, can upgrade to full plate.
  • Goldseeker has T5 (bug in previous version).
  • Duellists are Unit size 10+.
  • Giants are ItP.
  • New short story added.

Sunday, 7 August 2016

Cult of Ulric update out now!

Updated 4/9

This update changes the following:

  • Children of Ulric are now WB, same as Ulfwerenar.
  • White Cloak of Ulric replaces Cloak of Anraheir.
  • Teutogen Guard and Seneschals have white wolf cloaks.
  • Wolf-kin moved to special, have Hatred.
  • Winter Wolves moved to rare, added more background.

Chaos Dwarf update out now!

This update changes the following, and updates the book to 9th ed:

  • Resolute removed.
  • Shieldwall added.
  • Relentless allow marching 3xM.
  • Acolytes gain magical attacks.
  • You may not have more Infernal Guard units than you have units of Chaos Dwarf Warriors.
  • Infernal Guard may have great weapons.
  • Tau'ruks have A4. 
  • Re-added Blood of Hashut, Naptha Bombs and Dark-forged weapons to Daemonsmiths.
  • Devastators may take Bazukas/Inferno Guns.  
  • Spear Chuckas have slipshod rule.
  • Black Hammer of Hashut removed from Magic Items, only Zhatan may use it.
  • Plenty of new fluff blurbs and a short story.
  • Improved quality pictures from Tamurkhan.